Conway’s Game of Life is mathematical exploration into artificial life. The game consists of a grid of cells, and each cell is either alive or dead. A simple set of rules relate the cells alive or dead in the current generation to the previous generation. The interesting thing about the Game of Life is that a simple set of rules creates surprisingly complex patterns and behaviors. Wikipedia gives more details, including examples, a more formal definition of the game, and history.
I have implemented the game of life for the Apple II computer using the low-resolution (40×40) video mode and the Macrosoft macro language. Macrosoft is a library of assembler macros that produce assembly language code. I chose this language because I wanted to learn this unique language for years and to improve performance of the implementation.
Look for an article in Juiced.GS (Volume 14, Issue 3).