Byte: Logo
Byte dedicated the August 1982 issue to the Logo language. This issue is an excellent cross-platform snapshot of Logo and its applications.
Byte dedicated the August 1982 issue to the Logo language. This issue is an excellent cross-platform snapshot of Logo and its applications.
Next in my ongoing effort to document the world’s most expensive version of Logo for the Apple II, LCSI’s Sprite Logo for the Apple II Family, I show the included hardware sprite card. The board is a custom design from LCSI based on the TI TMS9918A video display processor, a video chip used in several …
This excellent TEDx Talk introduces Dr. Papert and his ideas. I recommend this if you’re interested in Logo or computers in education.
Continuing my exploration of LCSI’s “Sprite Logo”, let’s break the shrink wrap and open the box. These photographs preserve the original packing order. Despite dirt and water damage to the exterior, the box contents appear pristine.
LCSI “Sprite Logo” comes in a large cardboard box with similar design to the “Apple Logo” box. Compared to “Apple Logo”, the “Sprite Logo” box is larger, more colorful, and displays patterns that suggest interconnections between multiple turtles. Notice the turtles taking on different shapes, such as an airplane, flower, dog, cat, or truck. The …
In the 1980s, there was a lot of enthusiasm and press surrounding the Logo programming language. Logo and the underlying pedagogy promised a revolution in education using the new personal computer. Unsurprisingly, there were versions of Logo for most personal computers of the era, and, in many cases, multiple versions of Logo for each computer. …
Continue reading ‘Overview of Logo for the Apple II in 1984’ »
I joined the Mold Making class with the Central Oregon Makers last week. Before going, I had no idea how to make a mold or what I might use it for. Although 3D printing (“additive manufacturing”) gets most of the attention, mold making and casting seem like useful and versatile tools for duplicating and fabricating …
Play-i is an interesting start-up using robotics to teach programming concepts to children as young as 5 years old. From the company’s marketing material, here’s the vision: “In starting Play-i, we set out to create the product we want our children to have. Our mission to make computer programming accessible for every child is bigger …
The Living Computer Museum opened October 2012 in Seattle, WA. Unlike most museums that strive to preserve artifacts how they find them, usually broken and powered off, this museum keeps their machines alive. They’re in working condition, complete with the strangely beautiful sounds of teletypes, Disk ][ drives, paper tape, and raised-floor cooling. The museum …
KansasFest came and went in a flurry of sleepless excitement. Among other things, we had a great keynote from Randy Wigginton, a surprise visit from Mr. Wozniak, and an Apple I. I particularly enjoyed seeing the amazing, creative, and unbelievable things people are doing with their Apple IIs.