Following the model of Eric Shepherd’s “Some Assembly Required: Hello World” article on A2Central, I’d like to present the traditional “Hello World” program for 8-bit Apple II using the Mindcraft Assembler. Slide the Assembler disk into your drive or run the BOOT.SYSTEM program. Press “E” to enter the editor. Press “enter” once to get a “!” [...]
Apple IIgs development with MPW – Setup
The Apple IIgs is a great platform for software development. Compared to 8-bit Apple II machines, the IIgs offers a faster processor, more memory, higher resolution video, and a more modern desktop graphical user interface (GUI). The operating system, GS/OS, offers features found in modern desktop operating systems, such as a relocating system loader, dynamic [...]
Mark Simonsen of Beagle Bros to keynote KansasFest 2010
From KansasFest: KANSAS CITY, MO — December 22, 2009 — Mark Simonsen, employee number three and later owner of Beagle Bros, will be the keynote speaker at KansasFest 2010. At Beagle Bros, whose popular software products for the Apple II hobbyist demonstrated the publisher’s quirky sense of humor, Mark developed software including Flex Type, Beagle BASIC, [...]
Low-Res Life for the Apple II
Wikipedia gives more details, including examples, a more formal definition of the game, and history. I have implemented the game of life for the Apple II computer using the low-resolution (40×40) video mode and the Macrosoft macro language. Macrosoft is a library of assembler macros that produce assembly language code. I chose this language because [...]