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Archive of posts filed under the Programming category.

Saying “Hello” with the Mindcraft Assembler

Following the model of Eric Shepherd’s “Some Assembly Required: Hello World” article on A2Central, I’d like to present the traditional “Hello World” program for 8-bit Apple II using the Mindcraft Assembler. Slide the Assembler disk into your drive or run the BOOT.SYSTEM program.  Press “E” to enter the editor.  Press “enter” once to get a “!” [...]

Apple IIgs development with MPW – Setup

The Apple IIgs is a great platform for software development.  Compared to 8-bit Apple II machines, the IIgs offers a faster processor, more memory, higher resolution video, and a more modern desktop graphical user interface (GUI).  The operating system, GS/OS, offers features found in modern desktop operating systems, such as a relocating system loader, dynamic [...]

Low-Res Life for the Apple II

Wikipedia gives more details, including examples, a more formal definition of the game, and history. I have implemented the game of life for the Apple II computer using the low-resolution (40×40) video mode and the Macrosoft macro language.  Macrosoft is a library of assembler macros that produce assembly language code.  I chose this language because [...]

B-tree page still exists

My (old) page on b-trees is still here, unchanged.  One of these days, I’ll update the page and incorporate numerous comments.