Programming the F18A: Tiles

In the first part of this series, we learned how to program the F18A using the AmpArcade library.  We looked at loading the library, initializing the video hardware, and changing the backdrop color.  While a good first step, that’s hardly interesting.  In this part, we program the tile layer.  The tile layer is versatile and …

Continue reading ‘Programming the F18A: Tiles’ »